An upbeat aspiring game designer.
An analogue deck builder game that gives the player agency over the uncertainty of deck builder games.
This was my Honours Project for Abertay university, for my honours I wanted to explore the uncertainty that exists in the deck builder game genre, through my research I designed a deck builder game that aimed to give the player control over the uncertainty that was found in deck builder games.
~Honours project ~ Game Design ~ UX Design ~ Systems Design ~ Player Agency ~ Prototyping ~
Ghost of Mine is an isometric co-op puzzle game, I worked in team Dragon Pie Studios to meet a client brief in a set timeframe for a module at Abertay university.
~ Level Design ~ Puzzle Design ~ Gameplay Mechanic Design ~ Team Work ~
vA hidden agenda game revolving around the alternative voting system, this project was made for a game jam following a client brief. The game revolves around voting rats into power for your Ratpublic (rat republic), with many pop culture and historical references rat-ified.
~ Game Design ~ Systems Balancing ~ World Building ~ Character Designer ~ Team Work ~